Camera movement cinematography is the path the support takes through space: dolly, crane, pan, orbit, handheld, FPV. The lens can zoom, but zoom is optics, not travel. Each page names the job, the physics, and a prompt you can run.
A move earns its keep when the last frame shows a fact the first frame could not: new geography, new rank, a door that was offscreen. Dolly In and Push In raise pressure. Tracking Shot and Follow Shot stay with a walker. Crane Up hands a person back to a place. If you only write "the camera moves," generators invent a zoom or a shake. Write start height, direction, speed, and the end composition.
See also Framing and Shot Size Camera Angles Lenses and Optics
Slow Zoom In
Slow Zoom Out
Crash Zoom In
Crash Zoom Out
Dolly In
Dolly Out
Dolly Left
Dolly Right
Pan Left
Pan Right
Tilt Up
Tilt Down
Whip Pan
Whip Tilt
Pedestal Up
Pedestal Down
Crane Up
Crane Down
Crane Over
Jib Shot
360-Degree Orbit
Arc Left
Arc Right
Tracking Shot
Follow Shot
Steadicam
Handheld
Gimbal Shot
FPV Drone
Aerial Pullback
Aerial Push In
Push In
Pull Out
Static Locked-Off
Dolly Zoom
Dutch Roll
Camera Roll
Double Dolly
SnorriCam
Locked-On
Walk and Talk
Hyperlapse
Slider Shot
Lazy Susan
Bolt Cam
Aerial
Arc
Choreo
Conveyor
Dolly
Falling
Fixed Cam
Omnidirectional
Pan
Parallax
Pass Through
Tilt
Trucking
Wandering
Zoom
Eyes In
Mouth In
Eating Zoom
Buckle Up
Car Chasing
Car Grip
Road Rush
Flying Cam Transition
Through Object In
Through Object Out
Super Dolly In
Super Dolly Out
Dolly Zoom In
Dolly Zoom Out
YoYo Zoom
Rapid Zoom In
Rapid Zoom Out
Head Tracking
Hero Cam
Robo Arm
Wiggle
3D Rotation
Crane Over The Head
Earth Zoom
Jib Down
Jib Up